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이트레이닝 코어플랫폼 프레임워크 문서화
1.3.0.0
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다음에 대한 모든 멤버의 목록입니다 : ETE.Engine.SimulationObject (모든 상속된 멤버들도 포함합니다.)
| ActiveInHierarchy | ETE.Engine.SimulationObject | |
| ActiveSelf | ETE.Engine.SimulationObject | |
| AddComponent< T >() | ETE.Engine.SimulationObject | inline |
| Destroy(EObject obj, float delayTime=0.0f) | ETE.Engine.EObject | inlinestatic |
| DestroyImmediate(EObject obj) | ETE.Engine.EObject | inlinestatic |
| GetComponent< T >() | ETE.Engine.SimulationObject | inline |
| GetComponents< T >() | ETE.Engine.SimulationObject | inline |
| GetInstanceID() | ETE.Engine.EObject | inline |
| Layer | ETE.Engine.SimulationObject | |
| Name | ETE.Engine.SimulationObject | |
| operator bool(EObject exists) | ETE.Engine.EObject | inlinestatic |
| Scene | ETE.Engine.SimulationObject | |
| SendMessage(string messageName, object param=null) | ETE.Engine.SimulationObject | inline |
| SetActive(bool active) | ETE.Engine.SimulationObject | inline |
| Tag | ETE.Engine.SimulationObject |