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이트레이닝 코어플랫폼 프레임워크 문서화
1.3.0.0
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다음에 대한 모든 멤버의 목록입니다 : ETE.Physics.CharacterJoint (모든 상속된 멤버들도 포함합니다.)
| anchor | ETE.Physics.Joint | |
| axis | ETE.Physics.Joint | |
| connectedAnchor | ETE.Physics.Joint | |
| connectedBody | ETE.Physics.Joint | |
| ETE::Physics::Joint.Destroy(EObject obj, float delayTime=0.0f) | ETE.Engine.EObject | inlinestatic |
| DestroyImmediate(EObject obj) | ETE.Engine.EObject | inlinestatic |
| enableCollision | ETE.Physics.Joint | |
| GetComponent< T >() | ETE.Engine.Component | inline |
| GetComponents< T >() | ETE.Engine.Component | inline |
| GetInstanceID() | ETE.Engine.EObject | inline |
| operator bool(EObject exists) | ETE.Engine.EObject | inlinestatic |
| SendMessage(string messageName, object param=null) | ETE.Engine.Component | inline |
| setLimit(float swingSpan1, float swingSpan2, float twistSpan) | ETE.Physics.CharacterJoint | inline |
| swingSpan1 | ETE.Physics.CharacterJoint | |
| swingSpan2 | ETE.Physics.CharacterJoint | |
| twistSpan | ETE.Physics.CharacterJoint |