이트레이닝 코어플랫폼 프레임워크 문서화
1.3.0.0
메인 페이지
관련된 페이지
네임스페이스
클래스
클래스 목록
클래스 색인
클래스 계통도
클래스 멤버
모두
함수
변수
속성
a
b
c
d
e
f
g
h
i
k
l
m
n
o
p
q
r
s
t
u
v
w
모두
클래스
네임스페이스들
함수
변수
열거형 타입
속성
페이지들
- a -
ActiveInHierarchy :
ETE.Engine.SimulationObject
ActiveSelf :
ETE.Engine.SimulationObject
Allow :
ETE.Engine.MessageHandlerAttribute
Ambient :
ETE.Render.Data.Material
anchor :
ETE.Physics.Joint
angle :
ETE.Physics.HingeJoint
angularDrag :
ETE.Physics.Rigidbody
angularVelocity :
ETE.Physics.Rigidbody
animationClip :
ETE.Animation.GTAnimationImporter
App :
ETE.MVC.Subsystem
Aspect_Ratio :
ETE.Render.Component.Camera
assetPath :
ETE.Render.Data.GTBoneInfo
attachedRigidbody :
ETE.Physics.Collider
available :
ETE.Render.Data.RenderAsset
axis :
ETE.Physics.Joint
- b -
BackGround_Color :
ETE.Render.Component.Camera
barycentricCoordinate :
ETE.Render.Util.RaycastHit
boneAssetPath :
ETE.GTImporter.GTBoneImporter
,
ETE.Render.Data.GTBoneImporter
boneIndexBuffer :
ETE.Render.Data.Mesh
BoneRoot :
ETE.Render.Component.SkinnedMeshRenderer
bounds :
ETE.Physics.Collider
,
ETE.Render.Data.Mesh
- c -
CameraOrder :
ETE.Render.Component.Camera
center :
ETE.Physics.BoxCollider
,
ETE.Physics.SphereCollider
centerOfMass :
ETE.Physics.Rigidbody
collider :
ETE.Physics.Collision
Color :
ETE.Render.Component.Light
color :
ETE.Render.Data.Mesh
connectedAnchor :
ETE.Physics.Joint
connectedBody :
ETE.Physics.Joint
contacts :
ETE.Physics.Collision
convex :
ETE.Physics.MeshCollider
- d -
DataArray :
ETE.GTImporter.GTBoneInfo
,
ETE.Render.Data.GTBoneInfo
DataPath :
ETE.MVC.Application
DeltaSecnods :
ETE.Engine.Time
detectCollisions :
ETE.Physics.Rigidbody
Diffuse :
ETE.Render.Data.Material
distance :
ETE.Render.Util.RaycastHit
drag :
ETE.Physics.Rigidbody
- e -
Emission :
ETE.Render.Data.Material
enableCollision :
ETE.Physics.Joint
Enabled :
ETE.Engine.Behavior
enabled :
ETE.Physics.Collider
- f -
Far :
ETE.Render.Component.Camera
fixedDeltaTime :
ETE.Physics.PhysicsSetting
floatValue :
ETE.Animation.Keyframe
force :
ETE.Physics.JointMotor
FOV :
ETE.Render.Component.Camera
FPS :
ETE.Engine.Time
FrameCount :
ETE.Engine.Time
freeSpin :
ETE.Physics.JointMotor
- g -
gravity :
ETE.Physics.PhysicsSetting
GTBoneInfo :
ETE.GTImporter.GTBoneImporter
,
ETE.Render.Data.GTBoneImporter
- h -
HasChanged :
ETE.Engine.Transform
Header :
ETE.GTImporter.GTBoneInfo
,
ETE.Render.Data.GTBoneInfo
- i -
indices :
ETE.Render.Data.Mesh
Instance :
ETE.Render.EGL.GLControlManager
inTangent :
ETE.Animation.Keyframe
Intensity :
ETE.Render.Component.Light
isAvailable :
ETE.Animation.GTAnimationImporter
IsPlaying :
ETE.MVC.Application
- k -
keys :
ETE.Animation.AnimationCurve
KeyType :
ETE.Animation.Keyframe
- l -
Layer :
ETE.Engine.SimulationObject
length :
ETE.Animation.AnimationCurve
limits :
ETE.Physics.HingeJoint
LocalEulerAngles :
ETE.Engine.Transform
LocalPosition :
ETE.Engine.Transform
,
ETE.GTImporter.GTBoneData
,
ETE.Render.Data.GTBoneData
LocalRotation :
ETE.Engine.Transform
,
ETE.GTImporter.GTBoneData
,
ETE.Render.Data.GTBoneData
LocalScale :
ETE.Engine.Transform
,
ETE.GTImporter.GTBoneData
,
ETE.Render.Data.GTBoneData
LocalToWorldMatrix :
ETE.Engine.Transform
- m -
MainTexture :
ETE.Render.Data.Material
MainTextureOffset :
ETE.Render.Data.Material
mainTextureScale :
ETE.Render.Data.Material
mass :
ETE.Physics.Rigidbody
material :
ETE.Physics.Collider
,
ETE.Render.Component.MeshRenderer
Materials :
ETE.Render.Component.SkinnedMeshRenderer
max :
ETE.Physics.JointLimits
maxBounce :
ETE.Physics.JointLimits
mesh :
ETE.Render.Component.MeshFilter
meshFilter :
ETE.Render.Util.RaycastHit
Meshs :
ETE.Render.Component.SkinnedMeshRenderer
meshTopology :
ETE.Render.Data.Mesh
min :
ETE.Physics.JointLimits
minBounce :
ETE.Physics.JointLimits
Model :
ETE.MVC.Application
motor :
ETE.Physics.HingeJoint
- n -
Name :
ETE.Engine.EObject
,
ETE.Engine.SimulationObject
,
ETE.GTImporter.GTBoneData
,
ETE.Render.Data.GTBoneData
Near :
ETE.Render.Component.Camera
normal :
ETE.Physics.ContactPoint
,
ETE.Render.Util.RaycastHit
normals :
ETE.Render.Data.Mesh
NumBone :
ETE.GTImporter.GTBoneDataHeader
,
ETE.Render.Data.GTBoneDataHeader
- o -
otherCollider :
ETE.Physics.ContactPoint
outTangent :
ETE.Animation.Keyframe
- p -
ParentId :
ETE.GTImporter.GTBoneData
,
ETE.Render.Data.GTBoneData
PathName :
ETE.GTImporter.GTBoneDataHeader
,
ETE.Render.Data.GTBoneDataHeader
point :
ETE.Physics.ContactPoint
,
ETE.Render.Util.RaycastHit
position :
ETE.Physics.Rigidbody
postWrapMode :
ETE.Animation.AnimationCurve
preWrapMode :
ETE.Animation.AnimationCurve
- q -
QuatValue :
ETE.Animation.Keyframe
- r -
radius :
ETE.Physics.SphereCollider
Range :
ETE.Render.Component.Light
relativeVelocity :
ETE.Physics.Collision
RenderAssetInstance :
ETE.Render.Data.RenderAsset
rigidbody :
ETE.Physics.Collision
root :
ETE.Animation.GTAnimationImporter
Root :
ETE.Engine.Transform
RootCount :
ETE.Engine.Scene
rotation :
ETE.Physics.Rigidbody
- s -
Scene :
ETE.Engine.SimulationObject
Shader :
ETE.Render.Data.Material
sharedMesh :
ETE.Render.Component.MeshFilter
simulationObject :
ETE.Physics.Collision
size :
ETE.Physics.BoxCollider
sleepThreshold :
ETE.Physics.PhysicsSetting
solverIterationCount :
ETE.Physics.PhysicsSetting
Specular :
ETE.Render.Data.Material
SpotAngle :
ETE.Render.Component.Light
swingSpan1 :
ETE.Physics.CharacterJoint
swingSpan2 :
ETE.Physics.CharacterJoint
- t -
Tag :
ETE.Engine.SimulationObject
tangentMode :
ETE.Animation.Keyframe
tangents :
ETE.Render.Data.Mesh
TargetDisplay :
ETE.Render.Component.Camera
,
ETE.Render.Processor.EGLSubsystem
targetVelocity :
ETE.Physics.JointMotor
textureCoord :
ETE.Render.Util.RaycastHit
textureCoord2 :
ETE.Render.Util.RaycastHit
thisCollider :
ETE.Physics.ContactPoint
ThisId :
ETE.GTImporter.GTBoneData
,
ETE.Render.Data.GTBoneData
TotalElapsedSeconds :
ETE.Engine.Time
transform :
ETE.Physics.Collision
triangleIndex :
ETE.Render.Util.RaycastHit
triangles :
ETE.Render.Data.Mesh
twistSpan :
ETE.Physics.CharacterJoint
Type :
ETE.Render.Component.Light
- u -
useGravity :
ETE.Physics.Rigidbody
useLimits :
ETE.Physics.HingeJoint
useMotor :
ETE.Physics.HingeJoint
uv :
ETE.Render.Data.Mesh
uv2 :
ETE.Render.Data.Mesh
uv3 :
ETE.Render.Data.Mesh
uv4 :
ETE.Render.Data.Mesh
- v -
Vec3Value :
ETE.Animation.Keyframe
velocity :
ETE.Physics.HingeJoint
,
ETE.Physics.Rigidbody
Version :
ETE.GTImporter.GTBoneDataHeader
,
ETE.Render.Data.GTBoneDataHeader
vertices :
ETE.Physics.MeshCollider
,
ETE.Render.Data.Mesh
verticesCount :
ETE.Render.Data.Mesh
- w -
weightBuffer :
ETE.Render.Data.Mesh
weightType :
ETE.Render.Data.Mesh
WorldToLocalMatrix :
ETE.Engine.Transform
다음에 의해 생성됨 :
1.8.8